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Full title : 3D Maze
Tear of release 2007 - May
Publisher R F Lopes
Producer / Author(s) R F Lopes
Memory 19k
Type Game
Cost : PD


Screenshot   
    


Instructions

3D Maze

To launch the game, use the word 3DMAZE

The first screen allows to set the maze size from 3x3 to 30x20 rooms using the I, J, K, L keys.
Pressing the P key starts the on screen maze generation. When it is done the player are placed at a random location at the maze South and an exit is set at North
. Pressing any key takes you to a 3D view of the maze.

The game shows only 5 rooms ahead. So if you are in a long corridor the far walls are not shown.
To move around use the I, J, K, L keys.

The steps taken are counted and you can look at the maze map using the H key (Help). This will show you the maze map but increases the Helps counting.

At the bottom of the maze map there is a line showing the player's orientation and the number of Steps (S:) and Helps (H:).

The Q key quits the game.

There was two challenges in 3D Maze development. One was the implementation of a maze algorithm in Forth and the other was the 3D drawing strategy.

For the maze algorithm I've followed the ideas in MazeWorks.com

This was the first time I used files generated with FontEd.

image



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3dmaze-[JA030] - [CRC32 checksum 20efb75a] Distribution Permission Allowed *

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